Evaluating Spatial Knowledge through Problem-Solving in Virtual Learning Environments

نویسندگان

  • Philippe Fournier-Viger
  • Roger Nkambou
  • André Mayers
چکیده

Modeling the cognitive processes of learners is fundamental to build educational software that are autonomous and that can provide highly tailored assistance during learning [3]. For this purpose, many student models have been developed. However to the best of the authors’ knowledge there is no model for the evaluation and teaching of spatial reasoning. This paper describes how a knowledge representation model for modeling cognitive processes of learners is applied to represent the knowledge handled in a complex and demanding task, the manipulation of the robotic arm CanadarmII, and more specifically, how a training software for CanadarmII manipulations can benefit from the model to evaluate spatial mental representations and provide customized assistance.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

e-learning Utilization Based on the Problem-Solving Approach

Introduction & Objective: Paying attention to the process and approaches to the problem solving from the view of the e-learning courses designers, will improve the aspects of development. The problem-based learning provides the discovery structure and helps the students to internalize their learning. Therefore, the purpose of this study is to investigate the factors that lead to more utili...

متن کامل

Habitable 3D Learning Environments for Situated Learning

The growing emphasis on learner-centered education focuses on intrinsically motivated learning via engaging problem-solving activities. Habitable 3D learning environments, in which learners guide avatars through virtual worlds for role-based problem solving, hold great promise for situated learning. We have been investigating habitable learning environments by iteratively designing, implementin...

متن کامل

Learning in the Virtual World: the Pedagogical Potentials of Massively Multiplayer Online Role Playing Games

A much more attractive way to use the internet was discovered. Users are represented by avatars in the fantasy persistent 3D world, and the avatars apparently come to occupy a special place in the hearts of their creators (Castronova, 2001). At present, millions of people worldwide have accounts to some kind of virtual environments. Virtual world may soon become the primary venue for all online...

متن کامل

Computer-Generated Three-Dimensional Training Environments: The Simulation, User, and Problem-Based Learning (SUPL) Approach

Problem-based learning is an instructional strategy that emphasises the accumulation and development of knowledge via an active and experiential based approach to solving problems. This pedagogical framework can be instantiated using gaming technology to provide learners with the ability to control their learning experience within a dynamic, responsive, and visually rich three-dimensional virtu...

متن کامل

Deictic Believability: Coordinated Gesture, Locomotion, and Speech in Lifelike Pedagogical Agents

Lifelike animated agents for knowledge based learning environments can provide timely cus tomized advice to support students problem solving Because of their strong visual presence they hold signi cant promise for substantially increasing students enjoyment of their learning experiences A key problem posed by lifelike agents that inhabit arti cial worlds is deictic believability In the same man...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2008